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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/abi/Microsoft.Xna.Framework.GamerServices.cs
41 lines | 3.9 KiB | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedInEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedOutEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.InviteAcceptedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.Gamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.FriendGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerPrivilegeSetting))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerPrivileges))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesNotAvailableException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedInGamerCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.AchievementCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.PropertyDictionary))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardIdentity))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardReader))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardEntry))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.Guide))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.MessageBoxIcon))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.NotificationPosition))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.ControllerSensitivity))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GameDifficulty))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.RacingCameraAngle))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerZone))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerPresenceMode))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardKey))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardOutcome))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.FriendCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.NetworkException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.NetworkNotAvailableException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GameDefaults))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerPresence))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerProfile))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesDispatcher))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerPrivilegeException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GameUpdateRequiredException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GuideAlreadyVisibleException))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.SignedInGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.Achievement))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.LeaderboardWriter))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerCollection<Microsoft.Xna.Framework.GamerServices.Gamer>))]