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Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
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Makefile | Loading ... | |||
Microsoft.Xna.Framework.Game.cs | Loading ... | |||
Microsoft.Xna.Framework.Game.csproj | Loading ... | |||
Microsoft.Xna.Framework.GamerServices.cs | Loading ... | |||
Microsoft.Xna.Framework.GamerServices.csproj | Loading ... | |||
Microsoft.Xna.Framework.Graphics.cs | Loading ... | |||
Microsoft.Xna.Framework.Graphics.csproj | Loading ... | |||
Microsoft.Xna.Framework.Input.Touch.cs | Loading ... | |||
Microsoft.Xna.Framework.Input.Touch.csproj | Loading ... | |||
Microsoft.Xna.Framework.Net.cs | Loading ... | |||
Microsoft.Xna.Framework.Net.csproj | Loading ... | |||
Microsoft.Xna.Framework.Storage.cs | Loading ... | |||
Microsoft.Xna.Framework.Storage.csproj | Loading ... | |||
Microsoft.Xna.Framework.Video.cs | Loading ... | |||
Microsoft.Xna.Framework.Video.csproj | Loading ... | |||
Microsoft.Xna.Framework.Xact.cs | Loading ... | |||
Microsoft.Xna.Framework.Xact.csproj | Loading ... | |||
Microsoft.Xna.Framework.cs | Loading ... | |||
Microsoft.Xna.Framework.csproj | Loading ... | |||
Microsoft.Xna.Framework.sln | Loading ... | |||
README | Loading ... |