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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/abi/Microsoft.Xna.Framework.Input.Touch.cs
9 lines | 785 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureSample))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocationState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel))]