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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/abi/Microsoft.Xna.Framework.Net.cs
26 lines | 2.2 KiB | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerJoinedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GamerLeftEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameStartedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.GameEndedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.HostChangedEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.WriteLeaderboardsEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketReader))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.PacketWriter))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.QualityOfService))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionType))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionState))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionEndReason))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.SendDataOptions))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSession))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.AvailableNetworkSessionCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.LocalNetworkGamer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkMachine))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSession))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionProperties))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinError))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Net.NetworkSessionJoinException))]