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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/abi/Microsoft.Xna.Framework.Xact.cs
9 lines | 715 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.RendererDetail))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.Cue))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioStopOptions))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.SoundBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.WaveBank))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioCategory))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Audio.AudioEngine))]