Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/abi/README
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These are XNA ABI compatibility files for FNA.
Note that these files are only important if you are working on XNA games without
source code access. If you have the source, build against FNA directly!
To build, you need FNA as well as FNA.NetStub, for the Xbox Live namespaces.
There are two ways to build:
1. Microsoft.Xna.Framework.sln. This is the recommended path, since FNA and
FNA.NetStub will be built for you.
2. Makefile. You need to build FNA and FNA.NetStub first. Then, type `make`!
Regardless of which path you choose, be sure that the FNA and FNA.NetStub repos
are sitting next to each other! For example, the Makefile in this folder will
look for FNA.NetStub in `../../FNA.NetStub/bin/Debug/FNA.NetStub.dll`.