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Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
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.github | ||||
GL | ||||
misc | ||||
profiles | ||||
spirv | ||||
tests | ||||
unit_tests | ||||
utils | ||||
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counts.sh | Loading ... | |||
mojoshader.c | Loading ... | |||
mojoshader.h | Loading ... | |||
mojoshader_assembler.c | Loading ... | |||
mojoshader_common.c | Loading ... | |||
mojoshader_compiler.c | Loading ... | |||
mojoshader_d3d11.c | Loading ... | |||
mojoshader_effects.c | Loading ... | |||
mojoshader_effects.h | Loading ... | |||
mojoshader_internal.h | Loading ... | |||
mojoshader_lexer.c | Loading ... | |||
mojoshader_lexer.re | Loading ... | |||
mojoshader_metal.c | Loading ... | |||
mojoshader_opengl.c | Loading ... | |||
mojoshader_parser_hlsl.lemon | Loading ... | |||
mojoshader_preprocessor.c | Loading ... | |||
mojoshader_vulkan.c | Loading ... | |||
mojoshader_vulkan_vkfuncs.h | Loading ... |