Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/lib/FNA3D/MojoShader/counts.sh
13 lines | 509 B | application/x-sh | BashLexer
#!/bin/sh
# !!! FIXME: use this to correct our estimates some day.
for feh in shaders/??_?_?/*.bytecode ; do
DISASM=`echo $feh |perl -w -p -e 's/bytecode\Z/disasm/;'`
MINE=`./cmake-build/testparse d3d $feh |grep "INSTRUCTION COUNT: " |perl -w -p -e 's/\AINSTRUCTION COUNT: //;'`
THEIRS=`grep "instruction slots used" $DISASM |perl -w -p -e 's#\A// approximately (\d+) instruction slots used .*?\Z#$1#;'`
if [ "x$MINE" != "x$THEIRS" ]; then
echo "$feh $MINE vs. $THEIRS"
fi
done