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Description:
Fix issue with simulation....
Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
FNA3D.c | Loading ... | |||
FNA3D_Driver.h | Loading ... | |||
FNA3D_Driver_D3D11.c | Loading ... | |||
FNA3D_Driver_D3D11.h | Loading ... | |||
FNA3D_Driver_D3D11_shaders.h | Loading ... | |||
FNA3D_Driver_OpenGL.c | Loading ... | |||
FNA3D_Driver_OpenGL.h | Loading ... | |||
FNA3D_Driver_OpenGL_glfuncs.h | Loading ... | |||
FNA3D_Driver_Vulkan.c | Loading ... | |||
FNA3D_Driver_Vulkan_vkfuncs.h | Loading ... | |||
FNA3D_Driver_template.txt | Loading ... | |||
FNA3D_Image.c | Loading ... | |||
FNA3D_PipelineCache.c | Loading ... | |||
FNA3D_PipelineCache.h | Loading ... | |||
FNA3D_Tracing.c | Loading ... | |||
FNA3D_Tracing.h | Loading ... | |||
miniz.h | Loading ... | |||
stb_image.h | Loading ... | |||
stb_image_write.h | Loading ... |