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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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FNA/lib/FNA3D/src/FNA3D_Driver_template.txt
908 lines | 18.8 KiB | text/plain | TextLexer
/* FNA3D - 3D Graphics Library for FNA
*
* Copyright (c) 2020-2022 Ethan Lee
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#if FNA3D_DRIVER_TEMPLATE
#include "FNA3D_Driver.h"
#include <SDL.h>
/* Internal Structures */
typedef struct TemplateTexture /* Cast FNA3D_Texture* to this! */
{
uint8_t filler;
} TemplateTexture;
typedef struct TemplateRenderbuffer /* Cast FNA3D_Renderbuffer* to this! */
{
uint8_t filler;
} TemplateRenderbuffer;
typedef struct TemplateBuffer /* Cast FNA3D_Buffer* to this! */
{
intptr_t size;
} TemplateBuffer;
typedef struct TemplateEffect /* Cast FNA3D_Effect* to this! */
{
MOJOSHADER_effect *effect;
} TemplateEffect;
typedef struct TemplateQuery /* Cast FNA3D_Query* to this! */
{
uint8_t filler;
} TemplateQuery;
typedef struct TemplateRenderer /* Cast FNA3D_Renderer* to this! */
{
uint8_t filler;
} TemplateRenderer;
/* XNA->Template Translation Arrays */
static TEMPLATE_SURFACE_FORMAT_TYPE XNAToTMP_TextureFormat[] =
{
0, /* SurfaceFormat.Color */
0, /* SurfaceFormat.Bgr565 */
0, /* SurfaceFormat.Bgra5551 */
0, /* SurfaceFormat.Bgra4444 */
0, /* SurfaceFormat.Dxt1 */
0, /* SurfaceFormat.Dxt3 */
0, /* SurfaceFormat.Dxt5 */
0, /* SurfaceFormat.NormalizedByte2 */
0, /* SurfaceFormat.NormalizedByte4 */
0, /* SurfaceFormat.Rgba1010102 */
0, /* SurfaceFormat.Rg32 */
0, /* SurfaceFormat.Rgba64 */
0, /* SurfaceFormat.Alpha8 */
0, /* SurfaceFormat.Single */
0, /* SurfaceFormat.Vector2 */
0, /* SurfaceFormat.Vector4 */
0, /* SurfaceFormat.HalfSingle */
0, /* SurfaceFormat.HalfVector2 */
0, /* SurfaceFormat.HalfVector4 */
0, /* SurfaceFormat.HdrBlendable */
0, /* SurfaceFormat.ColorBgraEXT */
0, /* SurfaceFormat.ColorSrgbEXT */
0, /* SurfaceFormat.Dxt5SrgbEXT */
0, /* SurfaceFormat.Bc7EXT */
0, /* SurfaceFormat.Bc7SrgbEXT */
};
static TEMPLATE_DEPTH_FORMAT_TYPE XNAToTMP_DepthFormat[] =
{
0, /* DepthFormat.None */
0, /* DepthFormat.Depth16 */
0, /* DepthFormat.Depth24 */
0 /* DepthFormat.Depth24Stencil8 */
};
static TEMPLATE_VERTEX_FORMAT_TYPE XNAToTMP_VertexAttribType[] =
{
0, /* VertexElementFormat.Single */
0, /* VertexElementFormat.Vector2 */
0, /* VertexElementFormat.Vector3 */
0, /* VertexElementFormat.Vector4 */
0, /* VertexElementFormat.Color */
0, /* VertexElementFormat.Byte4 */
0, /* VertexElementFormat.Short2 */
0, /* VertexElementFormat.Short4 */
0, /* VertexElementFormat.NormalizedShort2 */
0, /* VertexElementFormat.NormalizedShort4 */
0, /* VertexElementFormat.HalfVector2 */
0 /* VertexElementFormat.HalfVector4 */
};
static TEMPLATE_INDEX_TYPE XNAToTMP_IndexType[] =
{
0, /* IndexElementSize.SixteenBits */
0 /* IndexElementSize.ThirtyTwoBits */
};
static TEMPLATE_BLEND_MODE_TYPE XNAToTMP_BlendMode[] =
{
0, /* Blend.One */
0, /* Blend.Zero */
0, /* Blend.SourceColor */
0, /* Blend.InverseSourceColor */
0, /* Blend.SourceAlpha */
0, /* Blend.InverseSourceAlpha */
0, /* Blend.DestinationColor */
0, /* Blend.InverseDestinationColor */
0, /* Blend.DestinationAlpha */
0, /* Blend.InverseDestinationAlpha */
0, /* Blend.BlendFactor */
0, /* Blend.InverseBlendFactor */
0 /* Blend.SourceAlphaSaturation */
};
static TEMPLATE_BLEND_OPERATION_TYPE XNAToTMP_BlendOperation[] =
{
0, /* BlendFunction.Add */
0, /* BlendFunction.Subtract */
0, /* BlendFunction.ReverseSubtract */
0, /* BlendFunction.Max */
0 /* BlendFunction.Min */
};
static TEMPLATE_COMPARE_FUNCTION_TYPE XNAToTMP_CompareFunc[] =
{
0, /* CompareFunction.Always */
0, /* CompareFunction.Never */
0, /* CompareFunction.Less */
0, /* CompareFunction.LessEqual */
0, /* CompareFunction.Equal */
0, /* CompareFunction.GreaterEqual */
0, /* CompareFunction.Greater */
0 /* CompareFunction.NotEqual */
};
static TEMPLATE_STENCIL_OPERATION_TYPE XNAToTMP_StencilOp[] =
{
0, /* StencilOperation.Keep */
0, /* StencilOperation.Zero */
0, /* StencilOperation.Replace */
0, /* StencilOperation.Increment */
0, /* StencilOperation.Decrement */
0, /* StencilOperation.IncrementSaturation */
0, /* StencilOperation.DecrementSaturation */
0 /* StencilOperation.Invert */
};
static TEMPLATE_FILL_MODE_TYPE XNAToTMP_FillMode[] =
{
0, /* FillMode.Solid */
0, /* FillMode.WireFrame */
};
static float XNAToTMP_DepthBiasScale[] =
{
0.0f, /* DepthFormat.None */
(float) ((1 << 16) - 1), /* DepthFormat.Depth16 */
(float) ((1 << 24) - 1), /* DepthFormat.Depth24 */
(float) ((1 << 24) - 1) /* DepthFormat.Depth24Stencil8 */
};
static TEMPLATE_CULL_MODE_TYPE XNAToTMP_CullingEnabled[] =
{
0, /* CullMode.None */
0, /* CullMode.CullClockwiseFace */
0 /* CullMode.CullCounterClockwiseFace */
};
static TEMPLATE_TEXTURE_ADDRESS_MODE_TYPE XNAToTMP_Wrap[] =
{
0, /* TextureAddressMode.Wrap */
0, /* TextureAddressMode.Clamp */
0 /* TextureAddressMode.Mirror */
};
static TEMPLATE_TEXTURE_FILTER_TYPE XNAToTMP_MagFilter[] =
{
0, /* TextureFilter.Linear */
0, /* TextureFilter.Point */
0, /* TextureFilter.Anisotropic */
0, /* TextureFilter.LinearMipPoint */
0, /* TextureFilter.PointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipPoint */
0, /* TextureFilter.MinPointMagLinearMipLinear */
0 /* TextureFilter.MinPointMagLinearMipPoint */
};
static TEMPLATE_TEXTURE_MIP_FILTER_TYPE XNAToTMP_MipFilter[] =
{
0, /* TextureFilter.Linear */
0, /* TextureFilter.Point */
0, /* TextureFilter.Anisotropic */
0, /* TextureFilter.LinearMipPoint */
0, /* TextureFilter.PointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipPoint */
0, /* TextureFilter.MinPointMagLinearMipLinear */
0 /* TextureFilter.MinPointMagLinearMipPoint */
};
static TEMPLATE_TEXTURE_FILTER_TYPE XNAToTMP_MinFilter[] =
{
0, /* TextureFilter.Linear */
0, /* TextureFilter.Point */
0, /* TextureFilter.Anisotropic */
0, /* TextureFilter.LinearMipPoint */
0, /* TextureFilter.PointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipLinear */
0, /* TextureFilter.MinLinearMagPointMipPoint */
0, /* TextureFilter.MinPointMagLinearMipLinear */
0 /* TextureFilter.MinPointMagLinearMipPoint */
};
static TEMPLATE_PRIMITIVE_TYPE XNAToTMP_Primitive[] =
{
0, /* PrimitiveType.TriangleList */
0, /* PrimitiveType.TriangleStrip */
0, /* PrimitiveType.LineList */
0, /* PrimitiveType.LineStrip */
0 /* PrimitiveType.PointListEXT */
};
/* Renderer Implementation */
/* Quit */
static void TEMPLATE_DestroyDevice(FNA3D_Device *device)
{
TemplateRenderer* renderer = (TemplateRenderer*) device->driverData;
SDL_free(renderer);
SDL_free(device);
}
/* Presentation */
static void TEMPLATE_SwapBuffers(
FNA3D_Renderer *driverData,
FNA3D_Rect *sourceRectangle,
FNA3D_Rect *destinationRectangle,
void* overrideWindowHandle
) {
}
/* Drawing */
static void TEMPLATE_Clear(
FNA3D_Renderer *driverData,
FNA3D_ClearOptions options,
FNA3D_Vec4 *color,
float depth,
int32_t stencil
) {
}
static void TEMPLATE_DrawIndexedPrimitives(
FNA3D_Renderer *driverData,
FNA3D_PrimitiveType primitiveType,
int32_t baseVertex,
int32_t minVertexIndex,
int32_t numVertices,
int32_t startIndex,
int32_t primitiveCount,
FNA3D_Buffer *indices,
FNA3D_IndexElementSize indexElementSize
) {
}
static void TEMPLATE_DrawInstancedPrimitives(
FNA3D_Renderer *driverData,
FNA3D_PrimitiveType primitiveType,
int32_t baseVertex,
int32_t minVertexIndex,
int32_t numVertices,
int32_t startIndex,
int32_t primitiveCount,
int32_t instanceCount,
FNA3D_Buffer *indices,
FNA3D_IndexElementSize indexElementSize
) {
}
static void TEMPLATE_DrawPrimitives(
FNA3D_Renderer *driverData,
FNA3D_PrimitiveType primitiveType,
int32_t vertexStart,
int32_t primitiveCount
) {
}
/* Mutable Render States */
static void TEMPLATE_SetViewport(FNA3D_Renderer *driverData, FNA3D_Viewport *viewport)
{
}
static void TEMPLATE_SetScissorRect(FNA3D_Renderer *driverData, FNA3D_Rect *scissor)
{
}
static void TEMPLATE_GetBlendFactor(
FNA3D_Renderer *driverData,
FNA3D_Color *blendFactor
) {
}
static void TEMPLATE_SetBlendFactor(
FNA3D_Renderer *driverData,
FNA3D_Color *blendFactor
) {
}
static int32_t TEMPLATE_GetMultiSampleMask(FNA3D_Renderer *driverData)
{
return 0;
}
static void TEMPLATE_SetMultiSampleMask(FNA3D_Renderer *driverData, int32_t mask)
{
}
static int32_t TEMPLATE_GetReferenceStencil(FNA3D_Renderer *driverData)
{
return 0;
}
static void TEMPLATE_SetReferenceStencil(FNA3D_Renderer *driverData, int32_t ref)
{
}
/* Immutable Render States */
static void TEMPLATE_SetBlendState(
FNA3D_Renderer *driverData,
FNA3D_BlendState *blendState
) {
}
static void TEMPLATE_SetDepthStencilState(
FNA3D_Renderer *driverData,
FNA3D_DepthStencilState *depthStencilState
) {
}
static void TEMPLATE_ApplyRasterizerState(
FNA3D_Renderer *driverData,
FNA3D_RasterizerState *rasterizerState
) {
}
static void TEMPLATE_VerifySampler(
FNA3D_Renderer *driverData,
int32_t index,
FNA3D_Texture *texture,
FNA3D_SamplerState *sampler
) {
}
static void TEMPLATE_VerifyVertexSampler(
FNA3D_Renderer *driverData,
int32_t index,
FNA3D_Texture *texture,
FNA3D_SamplerState *sampler
) {
}
/* Vertex State */
static void TEMPLATE_ApplyVertexBufferBindings(
FNA3D_Renderer *driverData,
FNA3D_VertexBufferBinding *bindings,
int32_t numBindings,
uint8_t bindingsUpdated,
int32_t baseVertex
) {
}
/* Render Targets */
static void TEMPLATE_SetRenderTargets(
FNA3D_Renderer *driverData,
FNA3D_RenderTargetBinding *renderTargets,
int32_t numRenderTargets,
FNA3D_Renderbuffer *depthStencilBuffer,
FNA3D_DepthFormat depthFormat,
uint8_t preserveTargetContents
) {
}
static void TEMPLATE_ResolveTarget(
FNA3D_Renderer *driverData,
FNA3D_RenderTargetBinding *target
) {
}
/* Backbuffer Functions */
static void TEMPLATE_ResetBackbuffer(
FNA3D_Renderer *driverData,
FNA3D_PresentationParameters *presentationParameters
) {
}
static void TEMPLATE_ReadBackbuffer(
FNA3D_Renderer *driverData,
int32_t x,
int32_t y,
int32_t w,
int32_t h,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_GetBackbufferSize(
FNA3D_Renderer *driverData,
int32_t *w,
int32_t *h
) {
}
static FNA3D_SurfaceFormat TEMPLATE_GetBackbufferSurfaceFormat(
FNA3D_Renderer *driverData
) {
return FNA3D_SURFACEFORMAT_COLOR;
}
static FNA3D_DepthFormat TEMPLATE_GetBackbufferDepthFormat(
FNA3D_Renderer *driverData
) {
return FNA3D_DEPTHFORMAT_NONE;
}
static int32_t TEMPLATE_GetBackbufferMultiSampleCount(
FNA3D_Renderer *driverData
) {
return 0;
}
/* Textures */
static FNA3D_Texture* TEMPLATE_CreateTexture2D(
FNA3D_Renderer *driverData,
FNA3D_SurfaceFormat format,
int32_t width,
int32_t height,
int32_t levelCount,
uint8_t isRenderTarget
) {
return NULL;
}
static FNA3D_Texture* TEMPLATE_CreateTexture3D(
FNA3D_Renderer *driverData,
FNA3D_SurfaceFormat format,
int32_t width,
int32_t height,
int32_t depth,
int32_t levelCount
) {
return NULL;
}
static FNA3D_Texture* TEMPLATE_CreateTextureCube(
FNA3D_Renderer *driverData,
FNA3D_SurfaceFormat format,
int32_t size,
int32_t levelCount,
uint8_t isRenderTarget
) {
return NULL;
}
static void TEMPLATE_AddDisposeTexture(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture
) {
}
static void TEMPLATE_SetTextureData2D(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t w,
int32_t h,
int32_t level,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_SetTextureData3D(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t z,
int32_t w,
int32_t h,
int32_t d,
int32_t level,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_SetTextureDataCube(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t w,
int32_t h,
FNA3D_CubeMapFace cubeMapFace,
int32_t level,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_SetTextureDataYUV(
FNA3D_Renderer *driverData,
FNA3D_Texture *y,
FNA3D_Texture *u,
FNA3D_Texture *v,
int32_t yWidth,
int32_t yHeight,
int32_t uvWidth,
int32_t uvHeight,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_GetTextureData2D(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t w,
int32_t h,
int32_t level,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_GetTextureData3D(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t z,
int32_t w,
int32_t h,
int32_t d,
int32_t level,
void* data,
int32_t dataLength
) {
}
static void TEMPLATE_GetTextureDataCube(
FNA3D_Renderer *driverData,
FNA3D_Texture *texture,
int32_t x,
int32_t y,
int32_t w,
int32_t h,
FNA3D_CubeMapFace cubeMapFace,
int32_t level,
void* data,
int32_t dataLength
) {
}
/* Renderbuffers */
static FNA3D_Renderbuffer* TEMPLATE_GenColorRenderbuffer(
FNA3D_Renderer *driverData,
int32_t width,
int32_t height,
FNA3D_SurfaceFormat format,
int32_t multiSampleCount,
FNA3D_Texture *texture
) {
return NULL;
}
static FNA3D_Renderbuffer* TEMPLATE_GenDepthStencilRenderbuffer(
FNA3D_Renderer *driverData,
int32_t width,
int32_t height,
FNA3D_DepthFormat format,
int32_t multiSampleCount
) {
return NULL;
}
static void TEMPLATE_AddDisposeRenderbuffer(
FNA3D_Renderer *driverData,
FNA3D_Renderbuffer *renderbuffer
) {
}
/* Vertex Buffers */
static FNA3D_Buffer* TEMPLATE_GenVertexBuffer(
FNA3D_Renderer *driverData,
uint8_t dynamic,
FNA3D_BufferUsage usage,
int32_t sizeInBytes
) {
return NULL;
}
static void TEMPLATE_AddDisposeVertexBuffer(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer
) {
}
static void TEMPLATE_SetVertexBufferData(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer,
int32_t offsetInBytes,
void* data,
int32_t elementCount,
int32_t elementSizeInBytes,
int32_t vertexStride,
FNA3D_SetDataOptions options
) {
}
static void TEMPLATE_GetVertexBufferData(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer,
int32_t offsetInBytes,
void* data,
int32_t elementCount,
int32_t elementSizeInBytes,
int32_t vertexStride
) {
}
/* Index Buffers */
static FNA3D_Buffer* TEMPLATE_GenIndexBuffer(
FNA3D_Renderer *driverData,
uint8_t dynamic,
FNA3D_BufferUsage usage,
int32_t sizeInBytes
) {
return NULL;
}
static void TEMPLATE_AddDisposeIndexBuffer(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer
) {
}
static void TEMPLATE_SetIndexBufferData(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer,
int32_t offsetInBytes,
void* data,
int32_t dataLength,
FNA3D_SetDataOptions options
) {
}
static void TEMPLATE_GetIndexBufferData(
FNA3D_Renderer *driverData,
FNA3D_Buffer *buffer,
int32_t offsetInBytes,
void* data,
int32_t dataLength
) {
}
/* Effects */
static void TEMPLATE_CreateEffect(
FNA3D_Renderer *driverData,
uint8_t *effectCode,
uint32_t effectCodeLength,
FNA3D_Effect **effect,
MOJOSHADER_effect **effectData
) {
*effect = NULL;
*effectData = NULL;
}
static void TEMPLATE_CloneEffect(
FNA3D_Renderer *driverData,
FNA3D_Effect *cloneSource,
FNA3D_Effect **effect,
MOJOSHADER_effect **effectData
) {
*effect = NULL;
*effectData = NULL;
}
static void TEMPLATE_AddDisposeEffect(
FNA3D_Renderer *driverData,
FNA3D_Effect *effect
) {
}
static void TEMPLATE_SetEffectTechnique(
FNA3D_Renderer *driverData,
FNA3D_Effect *effect,
MOJOSHADER_effectTechnique *technique
) {
}
static void TEMPLATE_ApplyEffect(
FNA3D_Renderer *driverData,
FNA3D_Effect *effect,
uint32_t pass,
MOJOSHADER_effectStateChanges *stateChanges
) {
}
static void TEMPLATE_BeginPassRestore(
FNA3D_Renderer *driverData,
FNA3D_Effect *effect,
MOJOSHADER_effectStateChanges *stateChanges
) {
}
static void TEMPLATE_EndPassRestore(
FNA3D_Renderer *driverData,
FNA3D_Effect *effect
) {
}
/* Queries */
static FNA3D_Query* TEMPLATE_CreateQuery(FNA3D_Renderer *driverData)
{
return NULL;
}
static void TEMPLATE_AddDisposeQuery(
FNA3D_Renderer *driverData,
FNA3D_Query *query
) {
}
static void TEMPLATE_QueryBegin(FNA3D_Renderer *driverData, FNA3D_Query *query)
{
}
static void TEMPLATE_QueryEnd(FNA3D_Renderer *driverData, FNA3D_Query *query)
{
}
static uint8_t TEMPLATE_QueryComplete(
FNA3D_Renderer *driverData,
FNA3D_Query *query
) {
return 1;
}
static int32_t TEMPLATE_QueryPixelCount(
FNA3D_Renderer *driverData,
FNA3D_Query *query
) {
return 0;
}
/* Feature Queries */
static uint8_t TEMPLATE_SupportsDXT1(FNA3D_Renderer *driverData)
{
return 0;
}
static uint8_t TEMPLATE_SupportsS3TC(FNA3D_Renderer *driverData)
{
return 0;
}
static uint8_t TEMPLATE_SupportsBC7(FNA3D_Renderer *driverData)
{
return 0;
}
static uint8_t TEMPLATE_SupportsHardwareInstancing(FNA3D_Renderer *driverData)
{
return 0;
}
static uint8_t TEMPLATE_SupportsNoOverwrite(FNA3D_Renderer *driverData)
{
return 0;
}
static uint8_t TEMPLATE_SupportsSRGBRenderTargets(FNA3D_Renderer *driverData)
{
return 0;
}
static void TEMPLATE_GetMaxTextureSlots(
FNA3D_Renderer *driverData,
int32_t *textures,
int32_t *vertexTextures
) {
}
static int32_t TEMPLATE_GetMaxMultiSampleCount(
FNA3D_Renderer *driverData,
FNA3D_SurfaceFormat format,
int32_t multiSampleCount
) {
return 0;
}
/* Debugging */
static void TEMPLATE_SetStringMarker(FNA3D_Renderer *driverData, const char *text)
{
}
/* External Interop */
static void TEMPLATE_GetSysRenderer(
FNA3D_Renderer *driverData,
FNA3D_SysRendererEXT *sysrenderer
) {
}
static FNA3D_Texture* TEMPLATE_CreateSysTexture(
FNA3D_Renderer *driverData,
FNA3D_SysTextureEXT *systexture
) {
return NULL;
}
/* Driver */
static uint8_t TEMPLATE_PrepareWindowAttributes(uint32_t *flags)
{
return 0; /* Set this to 1 when the driver is usable! */
}
static void TEMPLATE_GetDrawableSize(void* window, int32_t *w, int32_t *h)
{
}
static FNA3D_Device* TEMPLATE_CreateDevice(
FNA3D_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
FNA3D_Device *result = (FNA3D_Device*) SDL_malloc(sizeof(FNA3D_Device));
TemplateRenderer *renderer = (TemplateRenderer*) SDL_malloc(
sizeof(TemplateRenderer)
);
result->driverData = (FNA3D_Renderer*) renderer;
ASSIGN_DRIVER(TEMPLATE)
return result;
}
FNA3D_Driver TemplateDriver = {
"Template",
TEMPLATE_PrepareWindowAttributes,
TEMPLATE_GetDrawableSize,
TEMPLATE_CreateDevice
};
#else
extern int this_tu_is_empty;
#endif /* FNA3D_DRIVER_TEMPLATE */
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */