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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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ImGui.NET/Generated/ImGuiConfigFlags.gen.cs
20 lines | 487 B | text/x-csharp | CSharpLexer
namespace ImGuiNET
{
[System.Flags]
public enum ImGuiConfigFlags
{
None = 0,
NavEnableKeyboard = 1,
NavEnableGamepad = 2,
NavEnableSetMousePos = 4,
NavNoCaptureKeyboard = 8,
NoMouse = 16,
NoMouseCursorChange = 32,
DockingEnable = 64,
ViewportsEnable = 1024,
DpiEnableScaleViewports = 16384,
DpiEnableScaleFonts = 32768,
IsSRGB = 1048576,
IsTouchScreen = 2097152,
}
}