Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/TimeSpanReader.cs
43 lines | 928 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Content
{
internal class TimeSpanReader : ContentTypeReader<TimeSpan>
{
#region Internal Constructor
internal TimeSpanReader()
{
}
#endregion
#region Protected Read Method
protected internal override TimeSpan Read(
ContentReader input,
TimeSpan existingInstance
) {
/* Could not find any information on this really but from
* all the searching it looks like the constructor of number
* of ticks is long so I have placed that here for now.
* long is a Int64 so we read with 64
* <Duration>PT2S</Duration>
*/
return new TimeSpan(input.ReadInt64());
}
#endregion
}
}