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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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namespace Microsoft.Xna.Framework.Input
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{
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public struct GamePadCapabilities
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{
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#region Public Properties
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public bool IsConnected
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{
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get;
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internal set;
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}
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public bool HasAButton
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{
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get;
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internal set;
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}
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public bool HasBackButton
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{
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get;
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internal set;
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}
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public bool HasBButton
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{
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get;
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internal set;
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}
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public bool HasDPadDownButton
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{
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get;
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internal set;
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}
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public bool HasDPadLeftButton
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{
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get;
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internal set;
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}
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public bool HasDPadRightButton
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{
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get;
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internal set;
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}
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public bool HasDPadUpButton
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{
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get;
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internal set;
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}
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public bool HasLeftShoulderButton
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{
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get;
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internal set;
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}
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public bool HasLeftStickButton
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{
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get;
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internal set;
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}
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public bool HasRightShoulderButton
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{
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get;
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internal set;
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}
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public bool HasRightStickButton
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{
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get;
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internal set;
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}
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public bool HasStartButton
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{
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get;
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internal set;
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}
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public bool HasXButton
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{
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get;
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internal set;
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}
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public bool HasYButton
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{
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get;
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internal set;
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}
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public bool HasBigButton
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{
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get;
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internal set;
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}
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public bool HasLeftXThumbStick
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{
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get;
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internal set;
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}
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public bool HasLeftYThumbStick
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{
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get;
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internal set;
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}
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public bool HasRightXThumbStick
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{
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get;
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internal set;
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}
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public bool HasRightYThumbStick
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{
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get;
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internal set;
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}
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public bool HasLeftTrigger
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{
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get;
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internal set;
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}
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public bool HasRightTrigger
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{
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get;
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internal set;
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}
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public bool HasLeftVibrationMotor
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{
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get;
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internal set;
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}
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public bool HasRightVibrationMotor
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{
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get;
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internal set;
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}
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public bool HasVoiceSupport
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{
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get;
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internal set;
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}
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public GamePadType GamePadType
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{
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get;
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internal set;
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}
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#endregion
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}
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}
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