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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/abi/Microsoft.Xna.Framework.Game.cs
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))]