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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
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visualc | ||||
README.md | Loading ... | |||
X3DAudio.cpp | Loading ... | |||
X3DAudio.h | Loading ... | |||
XAPO.h | Loading ... | |||
XAPOBase.cpp | Loading ... | |||
XAPOBase.h | Loading ... | |||
XAPOFX.cpp | Loading ... | |||
XAPOFX.h | Loading ... | |||
XAudio2fx.cpp | Loading ... | |||
XAudio2fx.h | Loading ... | |||
com_utils.cpp | Loading ... | |||
com_utils.h | Loading ... | |||
com_utils_xact.cpp | Loading ... | |||
com_utils_xapofx.cpp | Loading ... | |||
win_device.cpp | Loading ... | |||
win_registry.cpp | Loading ... | |||
x3daudio.def | Loading ... | |||
xact3.cpp | Loading ... | |||
xact3.h | Loading ... | |||
xact3_7.def | Loading ... | |||
xapofx.def | Loading ... | |||
xaudio2.cpp | Loading ... | |||
xaudio2.h | Loading ... | |||
xaudio2_7.def | Loading ... | |||
xaudio2_9.def | Loading ... |