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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/lib/FAudio/cpp/X3DAudio.cpp
20 lines | 481 B | text/x-c | CppLexer
#include "X3DAudio.h"
F3DAUDIOCPP_API X3DAudioInitialize(
uint32_t SpeakerChannelMask,
float SpeedOfSound,
X3DAUDIO_HANDLE Instance
) {
F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance);
}
F3DAUDIOCPP_API X3DAudioCalculate(
const X3DAUDIO_HANDLE Instance,
const X3DAUDIO_LISTENER* pListener,
const X3DAUDIO_EMITTER* pEmitter,
uint32_t Flags,
X3DAUDIO_DSP_SETTINGS* pDSPSettings
) {
F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings);
}