Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/src/Utility/IOUtils.cs
27 lines | 467 B | text/x-csharp | CSharpLexer
using System.IO;
namespace SpriteFontPlus.Utility
{
internal static class IOUtils
{
public static byte[] ToByteArray(this Stream stream)
{
byte[] bytes;
// Rewind stream if it is at end
if (stream.CanSeek && stream.Length == stream.Position)
{
stream.Seek(0, SeekOrigin.Begin);
}
// Copy it's data to memory
using (var ms = new MemoryStream())
{
stream.CopyTo(ms);
bytes = ms.ToArray();
}
return bytes;
}
}
}