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Description:
Optimize PreserveCounts and only recalculate when needed....
Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
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.NETFramework,Version=v4.5.AssemblyAttributes.cs | Loading ... | |||
SpriteFontPlus.FNA.AssemblyInfo.cs | Loading ... | |||
SpriteFontPlus.FNA.AssemblyInfoInputs.cache | Loading ... | |||
SpriteFontPlus.FNA.assets.cache | Loading ... | |||
SpriteFontPlus.FNA.csproj.CopyComplete | Loading ... | |||
SpriteFontPlus.FNA.csproj.CoreCompileInputs.cache | Loading ... | |||
SpriteFontPlus.FNA.csproj.FileListAbsolute.txt | Loading ... | |||
SpriteFontPlus.FNA.csprojAssemblyReference.cache | Loading ... | |||
SpriteFontPlus.pdb | Loading ... |