Show More
Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
File last commit:
Show/Diff file:
Action:
ImGui.NET/ImDrawData.Manual.cs
7 lines | 223 B | text/x-csharp | CSharpLexer
namespace ImGuiNET
{
public unsafe partial struct ImDrawDataPtr
{
public RangePtrAccessor<ImDrawListPtr> CmdListsRange => new RangePtrAccessor<ImDrawListPtr>(CmdLists.ToPointer(), CmdListsCount);
}
}