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Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code.
Use raw floats for draw times and avoid resorting so many times.
Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
FontStashSharp | ||||
Utility | ||||
bin | ||||
obj | ||||
CharacterRange.cs | Loading ... | |||
DynamicSpriteFont.cs | Loading ... | |||
GlyphInfo.cs | Loading ... | |||
SpriteBatchExtensions.cs | Loading ... | |||
SpriteFontPlus.FNA.Core.csproj | Loading ... | |||
SpriteFontPlus.FNA.csproj | Loading ... | |||
SpriteFontPlus.MonoGame.csproj | Loading ... | |||
TtfFontBaker.cs | Loading ... | |||
TtfFontBakerResult.cs | Loading ... |