Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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SpriteFontPlus/src/GlyphInfo.cs
8 lines | 147 B | text/x-csharp | CSharpLexer
namespace SpriteFontPlus
{
public struct GlyphInfo
{
public int X, Y, Width, Height;
public int XOffset, YOffset;
public int XAdvance;
}
}