Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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SpriteFontPlus/src/FontStashSharp/Bounds.cs
7 lines | 91 B | text/x-csharp | CSharpLexer
namespace FontStashSharp
{
internal struct Bounds
{
public float X, Y, X2, Y2;
}
}