Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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SpriteFontPlus/src/FontStashSharp/FontAtlasNode.cs
12 lines | 199 B | text/x-csharp | CSharpLexer
using System.Runtime.InteropServices;
namespace FontStashSharp
{
[StructLayout(LayoutKind.Sequential)]
internal struct FontAtlasNode
{
public int X;
public int Y;
public int Width;
}
}