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Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code.
Use raw floats for draw times and avoid resorting so many times.
Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
References:
Name | Size | Modified | Last Commit | Author |
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.NETFramework,Version=v4.5.AssemblyAttributes.cs | Loading ... | |||
SpriteFontPlus.FNA.AssemblyInfo.cs | Loading ... | |||
SpriteFontPlus.FNA.AssemblyInfoInputs.cache | Loading ... | |||
SpriteFontPlus.FNA.assets.cache | Loading ... | |||
SpriteFontPlus.FNA.csproj.CopyComplete | Loading ... | |||
SpriteFontPlus.FNA.csproj.CoreCompileInputs.cache | Loading ... | |||
SpriteFontPlus.FNA.csproj.FileListAbsolute.txt | Loading ... | |||
SpriteFontPlus.FNA.csprojAssemblyReference.cache | Loading ... | |||
SpriteFontPlus.pdb | Loading ... |