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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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SpriteFontPlus/src/obj/project.nuget.cache
7 lines | 294 B | text/plain | TextLexer
{
"version": 2,
"dgSpecHash": "tOnJ1OKHA9fVe0r0rF8SXkY/g6Dsae+u1nunMHJtIiHm2UrxMmZk6x6accdLrAYlwIjYkj7fcv/RHNfOBL/3Kg==",
"success": true,
"projectFilePath": "/home/alys/repos/isometric-park-fna/SpriteFontPlus/src/SpriteFontPlus.FNA.csproj",
"expectedPackageFiles": [],
"logs": []
}