Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/src/FontStashSharp/FontGlyphSquad.cs
17 lines | 300 B | text/x-csharp | CSharpLexer
using System.Runtime.InteropServices;
namespace FontStashSharp
{
[StructLayout(LayoutKind.Sequential)]
internal struct FontGlyphSquad
{
public float X0;
public float Y0;
public float S0;
public float T0;
public float X1;
public float Y1;
public float S1;
public float T1;
}
}