Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/src/GlyphInfo.cs
8 lines | 147 B | text/x-csharp | CSharpLexer
namespace SpriteFontPlus
{
public struct GlyphInfo
{
public int X, Y, Width, Height;
public int XOffset, YOffset;
public int XAdvance;
}
}