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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Text;
namespace SpriteFontPlus
{
public static class SpriteBatchExtensions
{
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
}
}