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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
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FNA/abi/Makefile
38 lines | 1.1 KiB | text/x-makefile | MakefileLexer
38 lines | 1.1 KiB | text/x-makefile | MakefileLexer
r0 | # Makefile for FNA ABI Compatibility Files | |||
# Written by Ethan "flibitijibibo" Lee | ||||
all: Microsoft.Xna.Framework Game Graphics GamerServices Graphics Input.Touch Net Storage Video Xact | ||||
Microsoft.Xna.Framework: fnacopy | ||||
mcs Microsoft.Xna.Framework.cs -target:library -r:FNA.dll | ||||
Game: fnacopy | ||||
mcs Microsoft.Xna.Framework.Game.cs -target:library -r:FNA.dll -r:FNA.NetStub.dll | ||||
GamerServices: fnacopy | ||||
mcs Microsoft.Xna.Framework.GamerServices.cs -target:library -r:FNA.dll -r:FNA.NetStub.dll | ||||
Graphics: fnacopy | ||||
mcs Microsoft.Xna.Framework.Graphics.cs -target:library -r:FNA.dll | ||||
Input.Touch: fnacopy | ||||
mcs Microsoft.Xna.Framework.Input.Touch.cs -target:library -r:FNA.dll | ||||
Net: fnacopy | ||||
mcs Microsoft.Xna.Framework.Net.cs -target:library -r:FNA.dll -r:FNA.NetStub.dll | ||||
Storage: fnacopy | ||||
mcs Microsoft.Xna.Framework.Storage.cs -target:library -r:FNA.dll | ||||
Video: fnacopy | ||||
mcs Microsoft.Xna.Framework.Video.cs -target:library -r:FNA.dll | ||||
Xact: fnacopy | ||||
mcs Microsoft.Xna.Framework.Xact.cs -target:library -r:FNA.dll | ||||
fnacopy: clean | ||||
cp ../bin/Debug/FNA.dll . | ||||
cp ../../FNA.NetStub/bin/Debug/FNA.NetStub.dll . | ||||
clean: | ||||
rm -f *.dll | ||||