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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
References:
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FNA/abi/Microsoft.Xna.Framework.Game.cs
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
r0 | using System.Reflection; | |||
using System.Runtime.CompilerServices; | ||||
[assembly: AssemblyVersion("4.0.0.0")] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))] | ||||