Show More
Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
File last commit:
Show/Diff file:
Action:
FNA/abi/Microsoft.Xna.Framework.Game.cs
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))]