Show More
Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
File last commit:
Show/Diff file:
Action:
FNA/abi/Microsoft.Xna.Framework.Game.cs
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
20 lines | 1.6 KiB | text/x-csharp | CSharpLexer
r0 | using System.Reflection; | |||
using System.Runtime.CompilerServices; | ||||
[assembly: AssemblyVersion("4.0.0.0")] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IUpdateable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IDrawable))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.DrawableGameComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Game))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollectionEventArgs))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameComponentCollection))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GamerServices.GamerServicesComponent))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameServiceContainer))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameTime))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GameWindow))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceInformation))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.IGraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.GraphicsDeviceManager))] | ||||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.LaunchParameters))] | ||||