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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/lib/FAudio/cpp/X3DAudio.cpp
20 lines | 481 B | text/x-c | CppLexer
20 lines | 481 B | text/x-c | CppLexer
r0 | #include "X3DAudio.h" | |||
F3DAUDIOCPP_API X3DAudioInitialize( | ||||
uint32_t SpeakerChannelMask, | ||||
float SpeedOfSound, | ||||
X3DAUDIO_HANDLE Instance | ||||
) { | ||||
F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance); | ||||
} | ||||
F3DAUDIOCPP_API X3DAudioCalculate( | ||||
const X3DAUDIO_HANDLE Instance, | ||||
const X3DAUDIO_LISTENER* pListener, | ||||
const X3DAUDIO_EMITTER* pEmitter, | ||||
uint32_t Flags, | ||||
X3DAUDIO_DSP_SETTINGS* pDSPSettings | ||||
) { | ||||
F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings); | ||||
} | ||||