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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/src/obj/Debug/net45/SpriteFontPlus.FNA.AssemblyInfo.cs
24 lines | 1.1 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 //------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
Add validation.
r415 // using System;
// using System.Reflection;
//
// [assembly: System.Reflection.AssemblyCompanyAttribute("SpriteFontPlusTeam")]
// [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
// [assembly: System.Reflection.AssemblyDescriptionAttribute("Library extending functionality of the SpriteFont.")]
// [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
// [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0.0")]
// [assembly: System.Reflection.AssemblyProductAttribute("SpriteFontPlus")]
// [assembly: System.Reflection.AssemblyTitleAttribute("SpriteFontPlus")]
// [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
Early working version (including all dependencies, lol).
r0
Make buttons keep the same size.
r302 // Generated by the MSBuild WriteCodeFragment class.
Early working version (including all dependencies, lol).
r0