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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
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SpriteFontPlus/src/obj/Debug/net45/SpriteFontPlus.FNA.AssemblyInfo.cs
24 lines | 1.1 KiB | text/x-csharp | CSharpLexer
24 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | //------------------------------------------------------------------------------ | |||
// <auto-generated> | ||||
// This code was generated by a tool. | ||||
// Runtime Version:4.0.30319.42000 | ||||
// | ||||
// Changes to this file may cause incorrect behavior and will be lost if | ||||
// the code is regenerated. | ||||
// </auto-generated> | ||||
//------------------------------------------------------------------------------ | ||||
r415 | // using System; | |||
// using System.Reflection; | ||||
// | ||||
// [assembly: System.Reflection.AssemblyCompanyAttribute("SpriteFontPlusTeam")] | ||||
// [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] | ||||
// [assembly: System.Reflection.AssemblyDescriptionAttribute("Library extending functionality of the SpriteFont.")] | ||||
// [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] | ||||
// [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0.0")] | ||||
// [assembly: System.Reflection.AssemblyProductAttribute("SpriteFontPlus")] | ||||
// [assembly: System.Reflection.AssemblyTitleAttribute("SpriteFontPlus")] | ||||
// [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] | ||||
r0 | ||||
r302 | // Generated by the MSBuild WriteCodeFragment class. | |||
r0 | ||||