Description:
Tweak image placement.
Commit status:
[Not Reviewed]
References:
Comments:
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r425:09192b5140d1 -

@@ -196,7 +196,7
196 196 this.imageMap = new ImGuiImageMap(500, 400, imageMapTexture, _imGuiRenderer);
197 197
198 198 var portraitMapTexture = Content.Load<Texture2D>(@"portraits");
199 this.portraitsMap = new ImGuiImageMap(500, 400, portraitMapTexture, _imGuiRenderer);
199 this.portraitsMap = new ImGuiImageMap(300, 400, portraitMapTexture, _imGuiRenderer);
200 200
201 201 Line.initialize(GraphicsDevice);
202 202 Quad.Initialize(GraphicsDevice, texture);
@@ -141,7 +141,7
141 141
142 142 StyleSets.defaultSet.push();
143 143
144 ImGui.SetNextWindowSize(new Num.Vector2(400, 200));
144 ImGui.SetNextWindowSize(new Num.Vector2(400, 250));
145 145 if (DialogInterface.hadFocus)
146 146 {
147 147 ImGui.PushStyleColor(ImGuiCol.Text, StyleSets.white);
@@ -155,8 +155,9
155 155 DialogInterface.hadFocus = ImGui.IsWindowFocused();
156 156
157 157 ImGui.Columns(2);
158 ImGui.SetColumnWidth(0, 120);
158 159
159 Widgets.MapImage(DialogInterface.map, new Num.Vector2(150, 100), 1);
160 Widgets.MapImage(DialogInterface.map, new Num.Vector2(111, 148), 1);
160 161
161 162 ImGui.NextColumn();
162 163
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