Description:
Remove dead code.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
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Unresolved TODOs:
There are no unresolved TODOs
@@ -196,7 +196,6 | |||||
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196 | #if DEBUG |
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196 | #if DEBUG |
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197 | sound = Content.Load<SoundEffect>("FNASound"); |
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197 | sound = Content.Load<SoundEffect>("FNASound"); |
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198 | #endif |
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198 | #endif |
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199 | // Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset"); |
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200 | Tile.TileSetTexture = Content.Load<Texture2D>(@"merged_tileset"); |
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199 | Tile.TileSetTexture = Content.Load<Texture2D>(@"merged_tileset"); |
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201 | var texture = Content.Load<Texture2D>(@"solid_tileset"); |
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200 | var texture = Content.Load<Texture2D>(@"solid_tileset"); |
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202 |
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201 | ||
@@ -645,7 +644,6 | |||||
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645 | Line.drawLine(batch, |
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644 | Line.drawLine(batch, |
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646 | new Vector2(((0 - y) * Tile.TileSpriteWidth / 2), |
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645 | new Vector2(((0 - y) * Tile.TileSpriteWidth / 2), |
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647 | (0 + y) * Tile.TileSpriteHeight / 2) + adjust, |
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646 | (0 + y) * Tile.TileSpriteHeight / 2) + adjust, |
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648 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), |
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649 | new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2, |
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647 | new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2, |
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650 | (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust, |
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648 | (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust, |
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651 |
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649 | ||
@@ -660,7 +658,6 | |||||
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660 |
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658 | ||
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661 | Line.drawLine(batch, |
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659 | Line.drawLine(batch, |
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662 | new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust, |
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660 | new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust, |
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663 | //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight), |
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664 | new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust, |
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661 | new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust, |
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665 | Color.White, 0.81f); |
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662 | Color.White, 0.81f); |
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666 |
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663 | ||
@@ -671,7 +668,6 | |||||
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671 | this.gridDrawTime = stopWatch2.Elapsed; |
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668 | this.gridDrawTime = stopWatch2.Elapsed; |
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672 | #endregion draw_gridlines |
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669 | #endregion draw_gridlines |
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673 |
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670 | ||
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674 |
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675 | //Gridlines |
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671 | //Gridlines |
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676 | //Lines going down and to the right: |
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672 | //Lines going down and to the right: |
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677 | /* |
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673 | /* |
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