Description:
Remove dead code.
Commit status:
[Not Reviewed]
References:
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r560:185ceb0f7ec8 -

@@ -196,7 +196,6
196 #if DEBUG
196 #if DEBUG
197 sound = Content.Load<SoundEffect>("FNASound");
197 sound = Content.Load<SoundEffect>("FNASound");
198 #endif
198 #endif
199 // Tile.TileSetTexture = Content.Load<Texture2D>(@"part4_tileset");
200 Tile.TileSetTexture = Content.Load<Texture2D>(@"merged_tileset");
199 Tile.TileSetTexture = Content.Load<Texture2D>(@"merged_tileset");
201 var texture = Content.Load<Texture2D>(@"solid_tileset");
200 var texture = Content.Load<Texture2D>(@"solid_tileset");
202
201
@@ -645,7 +644,6
645 Line.drawLine(batch,
644 Line.drawLine(batch,
646 new Vector2(((0 - y) * Tile.TileSpriteWidth / 2),
645 new Vector2(((0 - y) * Tile.TileSpriteWidth / 2),
647 (0 + y) * Tile.TileSpriteHeight / 2) + adjust,
646 (0 + y) * Tile.TileSpriteHeight / 2) + adjust,
648 //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight),
649 new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2,
647 new Vector2((this.squaresAcross - (y)) * Tile.TileSpriteWidth / 2,
650 (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust,
648 (this.squaresAcross + (y)) * Tile.TileSpriteHeight / 2) + adjust,
651
649
@@ -660,7 +658,6
660
658
661 Line.drawLine(batch,
659 Line.drawLine(batch,
662 new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust,
660 new Vector2(((x - 0) * Tile.TileSpriteWidth / 2), (x + 0) * Tile.TileSpriteHeight / 2) + adjust,
663 //new Vector2(this.squaresAcross * Tile.TileSpriteWidth, (y+1) * Tile.TileSpriteHeight),
664 new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust,
661 new Vector2((x - this.squaresDown) * Tile.TileSpriteWidth / 2, (x + this.squaresDown) * Tile.TileSpriteHeight / 2) + adjust,
665 Color.White, 0.81f);
662 Color.White, 0.81f);
666
663
@@ -671,7 +668,6
671 this.gridDrawTime = stopWatch2.Elapsed;
668 this.gridDrawTime = stopWatch2.Elapsed;
672 #endregion draw_gridlines
669 #endregion draw_gridlines
673
670
674
675 //Gridlines
671 //Gridlines
676 //Lines going down and to the right:
672 //Lines going down and to the right:
677 /*
673 /*
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