Description:
Ensure changing the font is applied to SpriteFont.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
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Unresolved TODOs:
There are no unresolved TODOs
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1 | NO CONTENT: modified file, binary diff hidden |
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NO CONTENT: modified file, binary diff hidden |
@@ -393,13 +393,8 | |||||
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393 | this.remainingDialog.Enqueue(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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393 | this.remainingDialog.Enqueue(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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394 | #endif |
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394 | #endif |
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395 |
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395 | ||
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396 | //font = fontBakeResult.CreateSpriteFont(GraphicsDevice); |
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397 |
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398 | this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0); |
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396 | this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0); |
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399 |
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397 | ||
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400 | // this.setFont(options.fontName, options.fontSize); |
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401 | // debugWindow.setMonoFont(debugWindow.addFont(options.fontName, options.fontSize, false)); |
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402 |
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403 | Logging.Success("Content loaded."); |
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398 | Logging.Success("Content loaded."); |
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404 | } |
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399 | } |
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405 |
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400 | ||
@@ -408,7 +403,7 | |||||
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408 | { |
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403 | { |
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409 | var font_path = DebugWindow.fonts[font]; |
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404 | var font_path = DebugWindow.fonts[font]; |
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410 |
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405 | ||
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411 |
var baked = TtfFontBaker.Bake(File.OpenRead( |
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406 | var baked = TtfFontBaker.Bake(File.OpenRead(font_path), |
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412 | size, |
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407 | size, |
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413 | 1024, |
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408 | 1024, |
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414 | 1024, |
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409 | 1024, |
@@ -744,7 +739,6 | |||||
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744 | #endif |
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739 | #endif |
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745 |
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740 | ||
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746 | #region draw_cursor |
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741 | #region draw_cursor |
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747 | //drawTileAt((int)this.mouseGrid.X, (int)this.mouseGrid.Y, 2, 1, 0.85f); //between tiles and gridlines |
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748 |
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742 | ||
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749 | if (MathUtils.Between(this.mouseGrid.X, 0, this.simulation.map.MapWidth) |
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743 | if (MathUtils.Between(this.mouseGrid.X, 0, this.simulation.map.MapWidth) |
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750 | && MathUtils.Between(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) |
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744 | && MathUtils.Between(this.mouseGrid.Y, 0, this.simulation.map.MapHeight)) |
@@ -787,7 +781,6 | |||||
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787 | { |
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781 | { |
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788 | for (int j = 0; j < this.simulation.map.MapWidth; j += 1) |
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782 | for (int j = 0; j < this.simulation.map.MapWidth; j += 1) |
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789 | { |
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783 | { |
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790 |
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791 | if (this.simulation.map.cells[i][j].hasTree) |
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784 | if (this.simulation.map.cells[i][j].hasTree) |
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792 | { //until we actually simulate: |
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785 | { //until we actually simulate: |
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793 | drawTileAt(i, j, 142, 2); |
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786 | drawTileAt(i, j, 142, 2); |
@@ -803,7 +796,6 | |||||
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803 | else if (this.simulation.map.cells[i][j].status == CellStatus.DeadTree) { |
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796 | else if (this.simulation.map.cells[i][j].status == CellStatus.DeadTree) { |
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804 | drawTileAt(i, j, 141, 2); |
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797 | drawTileAt(i, j, 141, 2); |
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805 | // System.Console.WriteLine(String.Format("Drew Dead Tree at {0},{1}", i, j)); |
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798 | // System.Console.WriteLine(String.Format("Drew Dead Tree at {0},{1}", i, j)); |
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806 |
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807 | } |
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799 | } |
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808 | } |
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800 | } |
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809 | } |
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801 | } |
@@ -832,7 +824,6 | |||||
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832 | { |
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824 | { |
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833 | has_tree = this.simulation.map.cells[(int)this.mouseGrid.X][(int)this.mouseGrid.Y].hasTree; |
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825 | has_tree = this.simulation.map.cells[(int)this.mouseGrid.X][(int)this.mouseGrid.Y].hasTree; |
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834 | } |
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826 | } |
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835 | //*/ |
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836 |
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827 | ||
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837 | String status_left = ""; |
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828 | String status_left = ""; |
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838 | if (MathUtils.BetweenExclusive(this.mouseGrid.X, -1, this.simulation.map.MapWidth) && MathUtils.BetweenExclusive(this.mouseGrid.Y, -1, this.simulation.map.MapHeight)) |
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829 | if (MathUtils.BetweenExclusive(this.mouseGrid.X, -1, this.simulation.map.MapWidth) && MathUtils.BetweenExclusive(this.mouseGrid.Y, -1, this.simulation.map.MapHeight)) |
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