Description:
Clean up warnings.
Commit status:
[Not Reviewed]
References:
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Comments:
0 Commit comments
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Unresolved TODOs:
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@@ -106,22 +106,21 | |||||
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106 | #endregion |
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106 | #endregion |
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107 | #region dialog |
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107 | #region dialog |
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108 |
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108 | ||
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109 |
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109 | this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); |
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110 | #endregion |
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110 | #endregion |
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111 | this.simulation.Subsidy = message.Difficulty switch { |
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111 | this.simulation.Subsidy = message.Difficulty switch { |
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112 | DifficultyLevel.Hard => 0M, |
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112 | DifficultyLevel.Hard => 0M, |
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113 | DifficultyLevel.Medium => 750M, |
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113 | DifficultyLevel.Medium => 750M, |
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114 | DifficultyLevel.Easy => 1000M, |
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114 | DifficultyLevel.Easy => 1000M, |
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115 | }; |
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115 | _ => 1000M}; |
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116 |
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116 | ||
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117 | this.simulation.SubsidyDelta = message.Difficulty switch { |
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117 | this.simulation.SubsidyDelta = message.Difficulty switch { |
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118 | DifficultyLevel.Hard => 0M, |
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118 | DifficultyLevel.Hard => 0M, |
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119 | DifficultyLevel.Medium => -10M, |
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119 | DifficultyLevel.Medium => -10M, |
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120 | DifficultyLevel.Easy => 0M, |
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120 | DifficultyLevel.Easy => 0M, |
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121 | }; |
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121 | _ => 1000M}; |
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122 |
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122 | ||
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123 | Logging.Success("Spawned new game."); |
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123 | Logging.Success("Spawned new game."); |
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124 |
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125 | } |
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124 | } |
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126 | } |
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125 | } |
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127 | } |
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126 | } |
@@ -310,6 +310,7 | |||||
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310 | } |
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310 | } |
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311 | catch (FileNotFoundException e) |
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311 | catch (FileNotFoundException e) |
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312 | { |
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312 | { |
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313 | Logging.Error(String.Format("Error loading file: {0}", e.ToString())); | ||
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313 | } |
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314 | } |
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314 |
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315 | ||
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315 | World = WorldBuilder.Build(); |
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316 | World = WorldBuilder.Build(); |
@@ -22,8 +22,6 | |||||
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22 | private static ImageMap map; |
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22 | private static ImageMap map; |
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23 | private static IntPtr _imGuiTexture; |
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23 | private static IntPtr _imGuiTexture; |
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24 |
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24 | ||
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25 | private static bool show = false; |
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26 |
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27 | private static Dictionary<string, bool> hadFocus = new Dictionary<string, bool>(); |
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25 | private static Dictionary<string, bool> hadFocus = new Dictionary<string, bool>(); |
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28 |
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26 | ||
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29 | public static void LoadContent(ImGuiRenderer _imGuiRenderer, ImageMap map) |
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27 | public static void LoadContent(ImGuiRenderer _imGuiRenderer, ImageMap map) |
@@ -17,9 +17,7 | |||||
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17 | source[i] = tmp; |
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17 | source[i] = tmp; |
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18 | } |
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18 | } |
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19 |
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19 | ||
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20 |
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21 | return source; |
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20 | return source; |
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22 |
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23 | } |
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21 | } |
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24 | } |
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22 | } |
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25 | } |
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23 | } |
@@ -7,11 +7,6 | |||||
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7 |
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7 | ||
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8 | public T data; |
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8 | public T data; |
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9 |
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9 | ||
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10 |
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11 | public Node() |
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12 | { |
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13 | } |
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14 |
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15 | public Node(T data) |
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10 | public Node(T data) |
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16 | { |
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11 | { |
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17 | this.data = data; |
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12 | this.data = data; |
@@ -56,7 +56,6 | |||||
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56 | <Compile Include="Engines\Spawners\*.cs" /> |
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56 | <Compile Include="Engines\Spawners\*.cs" /> |
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57 | <Compile Include="Utils\MathUtils.cs" /> |
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57 | <Compile Include="Utils\MathUtils.cs" /> |
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58 | <Compile Include="Utils\Extensions.cs" /> |
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58 | <Compile Include="Utils\Extensions.cs" /> |
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59 | <Compile Include="Utils\Extensions.cs" /> |
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60 | <Compile Include="Utils\Node.cs" /> |
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59 | <Compile Include="Utils\Node.cs" /> |
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61 | <Compile Include="UI\BudgetWindow.cs" /> |
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60 | <Compile Include="UI\BudgetWindow.cs" /> |
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62 | <Compile Include="UI\ContractWindow.cs" /> |
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61 | <Compile Include="UI\ContractWindow.cs" /> |
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