Description:
Clean up warnings.
Commit status:
[Not Reviewed]
References:
Diff options:
Comments:
0 Commit comments
0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
@@ -106,22 +106,21 | |||
|
106 | 106 | #endregion |
|
107 | 107 | #region dialog |
|
108 | 108 | |
|
109 |
|
|
|
109 | this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar)); | |
|
110 | 110 | #endregion |
|
111 | this.simulation.Subsidy = message.Difficulty switch { | |
|
112 | DifficultyLevel.Hard => 0M, | |
|
113 | DifficultyLevel.Medium => 750M, | |
|
114 | DifficultyLevel.Easy => 1000M, | |
|
115 | }; | |
|
111 | this.simulation.Subsidy = message.Difficulty switch { | |
|
112 | DifficultyLevel.Hard => 0M, | |
|
113 | DifficultyLevel.Medium => 750M, | |
|
114 | DifficultyLevel.Easy => 1000M, | |
|
115 | _ => 1000M}; | |
|
116 | 116 | |
|
117 | this.simulation.SubsidyDelta = message.Difficulty switch { | |
|
118 | DifficultyLevel.Hard => 0M, | |
|
119 | DifficultyLevel.Medium => -10M, | |
|
120 | DifficultyLevel.Easy => 0M, | |
|
121 | }; | |
|
122 | ||
|
117 | this.simulation.SubsidyDelta = message.Difficulty switch { | |
|
118 | DifficultyLevel.Hard => 0M, | |
|
119 | DifficultyLevel.Medium => -10M, | |
|
120 | DifficultyLevel.Easy => 0M, | |
|
121 | _ => 1000M}; | |
|
122 | ||
|
123 | 123 | Logging.Success("Spawned new game."); |
|
124 | ||
|
125 | 124 | } |
|
126 | 125 | } |
|
127 | 126 | } |
@@ -310,6 +310,7 | |||
|
310 | 310 | } |
|
311 | 311 | catch (FileNotFoundException e) |
|
312 | 312 | { |
|
313 | Logging.Error(String.Format("Error loading file: {0}", e.ToString())); | |
|
313 | 314 | } |
|
314 | 315 | |
|
315 | 316 | World = WorldBuilder.Build(); |
@@ -22,8 +22,6 | |||
|
22 | 22 | private static ImageMap map; |
|
23 | 23 | private static IntPtr _imGuiTexture; |
|
24 | 24 | |
|
25 | private static bool show = false; | |
|
26 | ||
|
27 | 25 | private static Dictionary<string, bool> hadFocus = new Dictionary<string, bool>(); |
|
28 | 26 | |
|
29 | 27 | public static void LoadContent(ImGuiRenderer _imGuiRenderer, ImageMap map) |
@@ -17,9 +17,7 | |||
|
17 | 17 | source[i] = tmp; |
|
18 | 18 | } |
|
19 | 19 | |
|
20 | ||
|
21 | 20 | return source; |
|
22 | ||
|
23 | 21 | } |
|
24 | 22 | } |
|
25 | 23 | } |
@@ -7,11 +7,6 | |||
|
7 | 7 | |
|
8 | 8 | public T data; |
|
9 | 9 | |
|
10 | ||
|
11 | public Node() | |
|
12 | { | |
|
13 | } | |
|
14 | ||
|
15 | 10 | public Node(T data) |
|
16 | 11 | { |
|
17 | 12 | this.data = data; |
@@ -56,7 +56,6 | |||
|
56 | 56 | <Compile Include="Engines\Spawners\*.cs" /> |
|
57 | 57 | <Compile Include="Utils\MathUtils.cs" /> |
|
58 | 58 | <Compile Include="Utils\Extensions.cs" /> |
|
59 | <Compile Include="Utils\Extensions.cs" /> | |
|
60 | 59 | <Compile Include="Utils\Node.cs" /> |
|
61 | 60 | <Compile Include="UI\BudgetWindow.cs" /> |
|
62 | 61 | <Compile Include="UI\ContractWindow.cs" /> |
You need to be logged in to leave comments.
Login now