Description:
Small tweaks.
Commit status:
[Not Reviewed]
References:
Comments:
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r497:55141910e292 -

1 NO CONTENT: modified file, binary diff hidden
NO CONTENT: modified file, binary diff hidden
@@ -141,7 +141,7
141 #if DEBUG
141 #if DEBUG
142 foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
142 foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
143 {
143 {
144 Logging.Debug(assembly.ToString() + "\n");
144 Logging.Debug("Loaded: " + assembly.ToString() + "\n");
145 }
145 }
146 ;
146 ;
147
147
@@ -155,7 +155,7
155 };
155 };
156 IsFixedTimeStep = false;
156 IsFixedTimeStep = false;
157
157
158 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30f, 16.66667f*1 });
158 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30, 16.66667f*1 });
159
159
160
160
161 showBudget = false;
161 showBudget = false;
@@ -873,7 +873,6
873 };
873 };
874
874
875 //Finally, draw the debug window
875 //Finally, draw the debug window
876 // _imGuiRenderer.BeforeLayout(gameTime);
877
876
878 var additionalInfo = new Dictionary<string, string>();
877 var additionalInfo = new Dictionary<string, string>();
879
878
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