Description:
Small tweaks.
Commit status:
[Not Reviewed]
References:
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r497:55141910e292 -

1 NO CONTENT: modified file, binary diff hidden
@@ -141,7 +141,7
141 141 #if DEBUG
142 142 foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
143 143 {
144 Logging.Debug(assembly.ToString() + "\n");
144 Logging.Debug("Loaded: " + assembly.ToString() + "\n");
145 145 }
146 146 ;
147 147
@@ -155,7 +155,7
155 155 };
156 156 IsFixedTimeStep = false;
157 157
158 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30f, 16.66667f*1 });
158 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30, 16.66667f*1 });
159 159
160 160
161 161 showBudget = false;
@@ -873,7 +873,6
873 873 };
874 874
875 875 //Finally, draw the debug window
876 // _imGuiRenderer.BeforeLayout(gameTime);
877 876
878 877 var additionalInfo = new Dictionary<string, string>();
879 878
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