Description:
Update TODO with bug.
Commit status:
[Not Reviewed]
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r669:694fbc7e611e -

@@ -186,14 +186,15
186 Drawing each tile individually is very silly when it's just a (big) square anyway.
186 Drawing each tile individually is very silly when it's just a (big) square anyway.
187 For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets.
187 For edges: Using a dictionary with counts doesn't work either. (~5 fps) Nor using sets.
188 Instead need to do the fill and edge-drawing as large regions.
188 Instead need to do the fill and edge-drawing as large regions.
189 - Draw slows down after merely leaving it running
189 - Draw slows down after merely leaving it running @done(2022-11-14)
190 Debug issue; could be faster but basically solved
190 Structural improvements:
191 Structural improvements:
191 - Button to clear/thin debug buffers?
192 - Button to clear/thin debug buffers?
192 Take every nth to reduce counters to past 100 measurements
193 Take every nth to reduce counters to past 100 measurements
193 - Disable some timing code in release mode?
194 - Disable some timing code in release mode?
194 Needs some way to enable it.
195 Needs some way to enable it.
195 - Avoid redrawing tiles every time?
196 - Avoid redrawing tiles every time?
196 Draw tiles once
197 Draw tiles once into buffer
197 Instrumentation:
198 Instrumentation:
198 - Time individual sections of update loop @done(2022-05-16)
199 - Time individual sections of update loop @done(2022-05-16)
199 - Time simulation @done(2022-05-16)
200 - Time simulation @done(2022-05-16)
@@ -254,6 +255,8
254 - Create preemption/priority system
255 - Create preemption/priority system
255 Have to decide whether to have two levels: normal/preempting or a series of priorities
256 Have to decide whether to have two levels: normal/preempting or a series of priorities
256 - Expired areas can't be reused. @done(2021-08-07)
257 - Expired areas can't be reused. @done(2021-08-07)
258 - Trees seem to spawn in lines.
259 Is it only spawning neighbor trees in one direction?
257 Dialog:
260 Dialog:
258 - Dialogs don't appear after
261 - Dialogs don't appear after
259 Crashes/Stability:
262 Crashes/Stability:
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