Description:
Add federal grant event.
Commit status:
[Not Reviewed]
References:
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r468:84ba7563ffbf -

@@ -264,4 +264,18
264 264
265 265 = Amount
266 266 \#friendOfThePark\#: Anyway. we made $10,000!
267 -> END
268
269 === GovernmentGrant ===
270
271 Governor: Good news, director. You've been awarded a federal grant.
272
273 + [Awesome]
274 -> Money
275
276 + [Sounds good]
277 -> Money
278
279 = Money
280 Governor: Well, it won't last forever. Don't get dependent on it.
267 281 -> END No newline at end of file
@@ -1,1 +1,1
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Someone from my office will come in and trim the budget.","\n","^You, however, will be asked to resign.","\n","ev","str","^And if I don't resign?","/str","/ev",{"*":".^.c-0","flg":4},"ev","str","^I understand.","/str","/ev",{"*":".^.c-1","flg":4},{"c-0":["\n","^Governor: I'll fire you.","\n",["ev","str","^Oh.","/str","/ev",{"*":".^.c-0","flg":4},{"c-0":["\n","end",null]}],null],"c-1":["\n","end",null]}],null],"#f":1}],"MeetFriendOfThePark":[["^#friendOfThePark#: Hi, I'm the president of the Friends of the Park. Nice to meet you!","\n","ev","str","^Nice to meet you!","/str","/ev",{"*":".^.c-0","flg":20},"ev","str","^Ahh.","/str","/ev",{"*":".^.c-1","flg":20},"ev","str","^I've been expecting you.","/str","/ev",{"*":".^.c-2","flg":20},{"c-0":["\n","ev","void","/ev","->->",{"#f":5}],"c-1":["\n","ev","void","/ev","->->",{"#f":5}],"c-2":["\n","^#friendOfThePark#: Huh!","\n","ev","void","/ev","->->",{"#f":5}]}],{"#f":1}],"Fundraiser":[["ev",{"CNT?":"MeetFriendOfThePark"},"!","_","/ev",[{"->":".^.b","c":true},{"b":["\n",{"->t->":"MeetFriendOfThePark"},{"->":".^.^.^.6"},null]}],"nop","\n","^#friendOfThePark#: I'm happy to announce the completion of our fundraiser! You won't guess how much we made!","\n","ev","str","^Please don't make me guess.","/str","/ev",{"*":".^.c-0","flg":4},"ev","str","^Okay...","/str","/ev",{"*":".^.c-1","flg":4},{"c-0":["\n","^#friendOfThePark#: It's more fun if you guess.","\n",["ev","str","^ Fine.","/str","/ev",{"*":".^.c-0","flg":4},"ev","str","^Well, I don't enjoy it.","/str","/ev",{"*":".^.c-1","flg":4},{"c-0":["\n",{"->":"Fundraiser.Guess"},null],"c-1":["\n",{"->":"Fundraiser.Amount"},null]}],null],"c-1":["\n",{"->":".^.^.^.Guess"},null]}],{"Guess":[["^#friendOfThePark#:","\n","ev","str","^$1,000?","/str","/ev",{"*":".^.c-0","flg":4},"ev","str","^$5,000?","/str","/ev",{"*":".^.c-1","flg":4},"ev","str","^$10,000?","/str","/ev",{"*":".^.c-2","flg":4},"ev","str","^$25,000?","/str","/ev",{"*":".^.c-3","flg":4},"ev","str","^$1 million?","/str","/ev",{"*":".^.c-4","flg":4},"ev","str","^$1 billion?","/str","/ev",{"*":".^.c-5","flg":4},"ev","str","^I give up.","/str","/ev",{"*":".^.c-6","flg":4},{"c-0":["\n","^#friendOfThePark#: Higher","\n",{"->":".^.^.^"},null],"c-1":["\n","^#friendOfThePark#: Higher","\n",{"->":".^.^.^"},null],"c-2":["\n","^#friendOfThePark#: You're right!","\n",{"->":".^.^.^.^.Amount"},null],"c-3":["\n","^#friendOfThePark#: Higher","\n",{"->":".^.^.^"},null],"c-4":["\n","^#friendOfThePark#: No, haha. I wish!","\n",{"->":".^.^.^"},null],"c-5":["\n","^#friendOfThePark#: Not quite that high, heh","\n",{"->":".^.^.^"},null],"c-6":["\n",{"->":".^.^.^.^.Amount"},null]}],null],"Amount":["^#friendOfThePark#: Anyway. we made $10,000!","\n","end",null]}],"GovernmentGrant":[["^Governor: Good news, director. You've been awarded a federal grant.","\n","ev","str","^Awesome","/str","/ev",{"*":".^.c-0","flg":4},"ev","str","^Sounds good","/str","/ev",{"*":".^.c-1","flg":4},{"c-0":["\n",{"->":".^.^.^.Money"},null],"c-1":["\n",{"->":".^.^.^.Money"},null]}],{"Money":["^Governor: Well, it won't last forever. Don't get dependent on it.","\n","end",null]}],"global decl":["ev",0,{"VAR=":"playerSwears"},0,{"VAR=":"playerRude"},0,{"VAR=":"GovernorOpinion"},{"list":{},"origins":["assistantTraits"]},{"VAR=":"assistantTraits"},"/ev","end",null]}],"listDefs":{"assistantTraits":{"shy":1,"esoteric":2,"sweary":3}}} No newline at end of file
@@ -92,6 +92,17
92 92 }
93 93 if (this.Random.Next(0, 100) == 6)
94 94 {
95 Logging.Debug("Federal Grant! 💰");
96
97 var fundraiserEntity = CreateEntity();
98
99 AddComponent(fundraiserEntity, new BudgetLineComponent {
100 category = "Misc",
101 amount = 1000M
102 });
103
104 AddComponent(fundraiserEntity, new EventComponent { EndEventDate = simulationDate.AddMonths(12) });
105 SendMessage(new SpawnDialogMessage { Path = "GovernmentGrant" });
95 106 }
96 107
97 108
@@ -68,6 +68,7
68 68
69 69 decimal new_contract_amount = 0M;
70 70 decimal new_enforcement_amount = 0M;
71 decimal new_misc_amount = 0M;
71 72 // decimal new_upkeep_amount = 0M;
72 73
73 74 foreach (ref readonly var entity in ReadEntities<BudgetLineComponent>())
@@ -89,7 +90,7
89 90 new_enforcement_amount += budgetComponent.amount;
90 91 break;
91 92 case "Misc":
92 new_contract_amount += budgetComponent.amount;
93 new_misc_amount += budgetComponent.amount;
93 94 break;
94 95 }
95 96
@@ -176,6 +177,7
176 177
177 178 simulation.contracts = new_contract_amount;
178 179 simulation.enforcement = new_enforcement_amount;
180 simulation.misc = new_misc_amount;
179 181
180 182
181 183 //Move this here?
@@ -21,6 +21,7
21 21 //revenue
22 22 public decimal subsidy;
23 23 public decimal contracts;
24 public decimal misc;
24 25
25 26 //expenses
26 27 public decimal upkeep;
@@ -100,6 +101,7
100 101 // public SimulationBridgeEngine bridgeEngine {get;}
101 102 public decimal contracts;
102 103 public decimal enforcement;
104 public decimal misc;
103 105
104 106 public Budget latestBudget
105 107 {
@@ -314,7 +316,8
314 316 enforcement = this.enforcement,
315 317 upkeep = (int)(this.map.tree_count * 1.5),
316 318 tree_planting = this.tree_planting * Simulation.TREE_PLANT_COST,
317 tree_clearing = this.tree_clearing * Simulation.TREE_CLEAR_COST
319 tree_clearing = this.tree_clearing * Simulation.TREE_CLEAR_COST,
320 misc = this.misc
318 321 };
319 322
320 323
@@ -331,7 +334,7
331 334
332 335 this.money = budget.money
333 336 - (budget.upkeep + budget.tree_planting + budget.tree_clearing + budget.enforcement)
334 + (budget.subsidy + budget.contracts);
337 + (budget.subsidy + budget.contracts + budget.misc);
335 338
336 339
337 340 budget.final_money = this.money;
@@ -104,12 +104,13
104 104 batch.DrawString(font, String.Format("REVENUE", this.budget.upkeep), new Vector2(x, bar_height * 4 + y), Color.Black);
105 105 batch.DrawString(font, String.Format("Subsidy................${0:}....${1:}", this.budget.subsidy, this.previous_budget.subsidy), new Vector2(x, bar_height * 5 + y), Color.Black);
106 106 batch.DrawString(font, String.Format("Contracts..............${0:}....${1:}", this.budget.contracts, this.previous_budget.contracts), new Vector2(x, bar_height * 6 + y), Color.Black);
107 batch.DrawString(font, String.Format("Misc...................${0:}....${1:}", this.budget.misc, this.previous_budget.misc), new Vector2(x, bar_height * 7 + y), Color.Black);
107 108
108 batch.DrawString(font, String.Format("EXPENSES", this.budget.upkeep), new Vector2(x, bar_height * 9 + y), Color.Black);
109 batch.DrawString(font, String.Format("Upkeep.................${0:}....${1:}", this.budget.upkeep, this.previous_budget.upkeep), new Vector2(x, bar_height * 10 + y), Color.Black);
110 batch.DrawString(font, String.Format("Tree Planting..........${0:}....${1:}", this.budget.tree_planting, this.previous_budget.tree_planting), new Vector2(x, bar_height * 11 + y), Color.Black);
111 batch.DrawString(font, String.Format("Tree Clearing..........${0:}....${1:}", this.budget.tree_clearing, this.previous_budget.tree_clearing), new Vector2(x, bar_height * 12 + y), Color.Black);
112 batch.DrawString(font, String.Format("Enforcement............${0:}....${1:}", this.budget.enforcement, this.previous_budget.enforcement), new Vector2(x, bar_height * 13 + y), Color.Black);
109 batch.DrawString(font, String.Format("EXPENSES", this.budget.upkeep), new Vector2(x, bar_height * 10 + y), Color.Black);
110 batch.DrawString(font, String.Format("Upkeep.................${0:}....${1:}", this.budget.upkeep, this.previous_budget.upkeep), new Vector2(x, bar_height * 11 + y), Color.Black);
111 batch.DrawString(font, String.Format("Tree Planting.1........${0:}....${1:}", this.budget.tree_planting, this.previous_budget.tree_planting), new Vector2(x, bar_height * 12 + y), Color.Black);
112 batch.DrawString(font, String.Format("Tree Clearing..........${0:}....${1:}", this.budget.tree_clearing, this.previous_budget.tree_clearing), new Vector2(x, bar_height * 13 + y), Color.Black);
113 batch.DrawString(font, String.Format("Enforcement............${0:}....${1:}", this.budget.enforcement, this.previous_budget.enforcement), new Vector2(x, bar_height * 14 + y), Color.Black);
113 114
114 115 Color cashflow_color = Color.Black;
115 116 if (this.budget.cashflow < 0) {
@@ -120,8 +121,8
120 121 final_color = Color.Red;
121 122 }
122 123
123 batch.DrawString(font, String.Format("Cashflow.............${0:}....${1:}", this.budget.cashflow, this.previous_budget.cashflow), new Vector2(x, bar_height * 15 + y), cashflow_color);
124 batch.DrawString(font, String.Format("Ending Funds.........${0:}....${1:}", this.budget.final_money, this.previous_budget.final_money), new Vector2(x, bar_height * 16 + y), final_color);
124 batch.DrawString(font, String.Format("Cashflow.............${0:}....${1:}", this.budget.cashflow, this.previous_budget.cashflow), new Vector2(x, bar_height * 16 + y), cashflow_color);
125 batch.DrawString(font, String.Format("Ending Funds.........${0:}....${1:}", this.budget.final_money, this.previous_budget.final_money), new Vector2(x, bar_height * 17 + y), final_color);
125 126
126 127
127 128 FilledRectangle.drawFilledRectangle(batch, new Rectangle(50, 50, 50, 50), new Color (0, 0,0, 0), 0.99f);
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