Description:
Ensure preserves don't overlap each other or contracted areas.
Commit status:
[Not Reviewed]
References:
Comments:
0 Commit comments 0 Inline Comments
Unresolved TODOs:
There are no unresolved TODOs
Add another comment

r584:a1f7f19d34a9 -

@@ -142,7 +142,9
142 142 foreach (var i in step_until(area.squares[0].X, end_x)) {
143 143 foreach (var j in step_until(area.squares[0].Y, end_y)) {
144 144 var newSquare = new Vector2(i, j);
145 newSquares.Add(newSquare);
145 if (!occupied.Contains(newSquare)) {
146 newSquares.Add(newSquare);
147 }
146 148 }
147 149 }
148 150
@@ -194,7 +194,7
194 194 this.tileBatch = new SpriteBatch(GraphicsDevice);
195 195
196 196 // #if DEBUG
197 SoundEffectEngine.LoadSound(Content, "FNASound");
197 this.sound = SoundEffectEngine.LoadSound(Content, "FNASound");
198 198 SoundEffectEngine.LoadSound(Content, "Click");
199 199 SoundEffectEngine.LoadSound(Content, "ClickPart1");
200 200 SoundEffectEngine.LoadSound(Content, "ClickPart2");
You need to be logged in to leave comments. Login now