Description:
Ensure preserves don't overlap each other or contracted areas.
Commit status:
[Not Reviewed]
References:
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Comments:
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Unresolved TODOs:
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@@ -142,7 +142,9 | |||||
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142 | foreach (var i in step_until(area.squares[0].X, end_x)) { |
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142 | foreach (var i in step_until(area.squares[0].X, end_x)) { |
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143 | foreach (var j in step_until(area.squares[0].Y, end_y)) { |
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143 | foreach (var j in step_until(area.squares[0].Y, end_y)) { |
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144 | var newSquare = new Vector2(i, j); |
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144 | var newSquare = new Vector2(i, j); |
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145 |
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145 | if (!occupied.Contains(newSquare)) { |
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146 | newSquares.Add(newSquare); | ||
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147 | } | ||
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146 | } |
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148 | } |
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147 | } |
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149 | } |
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148 |
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150 |
@@ -194,7 +194,7 | |||||
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194 | this.tileBatch = new SpriteBatch(GraphicsDevice); |
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194 | this.tileBatch = new SpriteBatch(GraphicsDevice); |
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195 |
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195 | ||
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196 | // #if DEBUG |
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196 | // #if DEBUG |
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197 | SoundEffectEngine.LoadSound(Content, "FNASound"); |
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197 | this.sound = SoundEffectEngine.LoadSound(Content, "FNASound"); |
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198 | SoundEffectEngine.LoadSound(Content, "Click"); |
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198 | SoundEffectEngine.LoadSound(Content, "Click"); |
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199 | SoundEffectEngine.LoadSound(Content, "ClickPart1"); |
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199 | SoundEffectEngine.LoadSound(Content, "ClickPart1"); |
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200 | SoundEffectEngine.LoadSound(Content, "ClickPart2"); |
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200 | SoundEffectEngine.LoadSound(Content, "ClickPart2"); |
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