Description:
Clean up.
Commit status:
[Not Reviewed]
References:
Comments:
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r385:c846a216ae85 -

@@ -109,39 +109,8
109 type = OrganizationType.Cooperative });
109 type = OrganizationType.Cooperative });
110 #endregion
110 #endregion
111 #region dialog
111 #region dialog
112 /*
113
112
114 // this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar));
115 //
116
117 var dialogInitial = CreateEntity();
118 // SetComponent(dialogInitial, new VisibilityComponent { visible = true });
119 AddComponent(dialogInitial, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog });
120 AddComponent(dialogInitial,
121 new DialogComponent {Dialog = DialogTrees.introTree });
122 AddComponent(dialogInitial,
123 new VisibilityComponent{ visible = true});
124 // SendMessage(new SetWindowVisibilityMessage {
125 // Entity = dialogInitial,
126 // Visibility = true });
127
128
129 var dialogTest = CreateEntity();
130 // SetComponent(dialogTest, new VisibilityComponent { visible = true });
131 AddComponent(dialogTest, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog });
132 AddComponent(dialogTest,
133 new DialogComponent {Dialog = DialogTrees.flatten(DialogTrees.testTree, this.grammar)});
134 // SendMessage(new SetWindowVisibilityMessage {
135 // Entity = dialogTest,
136 // Visibility = true
137 // });
138 AddComponent(dialogTest,
139 new VisibilityComponent{ visible = true});
140
141
142 */
143 SendMessage(new SpawnDialogMessage { Path = "IntroGovernor"});
113 SendMessage(new SpawnDialogMessage { Path = "IntroGovernor"});
144 // SendMessage(new SpawnDialogMessage { Path = "Once"});
145 #endregion
114 #endregion
146 this.simulation.Subsidy = message.Difficulty switch {
115 this.simulation.Subsidy = message.Difficulty switch {
147 DifficultyLevel.Hard => 0M,
116 DifficultyLevel.Hard => 0M,
@@ -112,7 +112,7
112 {
112 {
113
113
114 public static bool hadFocus = false;
114 public static bool hadFocus = false;
115 public static Node<DialogOption> RenderDialog(Entity entity,
115 public static void RenderDialog(Entity entity,
116 ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ref bool paused, ImFontPtr font, DialogComponent dialogComponent)
116 ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ref bool paused, ImFontPtr font, DialogComponent dialogComponent)
117 {
117 {
118 Node<DialogOption> new_child = default;
118 Node<DialogOption> new_child = default;
@@ -183,12 +183,6
183 StyleSets.defaultSet.pop();
183 StyleSets.defaultSet.pop();
184 ImGui.PopFont();
184 ImGui.PopFont();
185 }
185 }
186 // bridgeEngine.setDialogMessages.Add(new SetDialogMessage {
187 //
188 // Entity = entity,
189 // newOption = new_child });
190
191 return new_child;
192 }
186 }
193 }
187 }
194 }
188 }
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