Description:
Clean up.
Commit status:
[Not Reviewed]
References:
Comments:
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r385:c846a216ae85 -

@@ -109,39 +109,8
109 109 type = OrganizationType.Cooperative });
110 110 #endregion
111 111 #region dialog
112 /*
113 112
114 // this.game.enqueueDialog(DialogTrees.flatten(DialogTrees.testTree, this.grammar));
115 //
116
117 var dialogInitial = CreateEntity();
118 // SetComponent(dialogInitial, new VisibilityComponent { visible = true });
119 AddComponent(dialogInitial, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog });
120 AddComponent(dialogInitial,
121 new DialogComponent {Dialog = DialogTrees.introTree });
122 AddComponent(dialogInitial,
123 new VisibilityComponent{ visible = true});
124 // SendMessage(new SetWindowVisibilityMessage {
125 // Entity = dialogInitial,
126 // Visibility = true });
127
128
129 var dialogTest = CreateEntity();
130 // SetComponent(dialogTest, new VisibilityComponent { visible = true });
131 AddComponent(dialogTest, new WindowTypeComponent { type = isometricparkfna.Messages.Window.Dialog });
132 AddComponent(dialogTest,
133 new DialogComponent {Dialog = DialogTrees.flatten(DialogTrees.testTree, this.grammar)});
134 // SendMessage(new SetWindowVisibilityMessage {
135 // Entity = dialogTest,
136 // Visibility = true
137 // });
138 AddComponent(dialogTest,
139 new VisibilityComponent{ visible = true});
140
141
142 */
143 113 SendMessage(new SpawnDialogMessage { Path = "IntroGovernor"});
144 // SendMessage(new SpawnDialogMessage { Path = "Once"});
145 114 #endregion
146 115 this.simulation.Subsidy = message.Difficulty switch {
147 116 DifficultyLevel.Hard => 0M,
@@ -112,7 +112,7
112 112 {
113 113
114 114 public static bool hadFocus = false;
115 public static Node<DialogOption> RenderDialog(Entity entity,
115 public static void RenderDialog(Entity entity,
116 116 ImGuiWindowBridgeEngine bridgeEngine, ref bool show, ref bool paused, ImFontPtr font, DialogComponent dialogComponent)
117 117 {
118 118 Node<DialogOption> new_child = default;
@@ -183,12 +183,6
183 183 StyleSets.defaultSet.pop();
184 184 ImGui.PopFont();
185 185 }
186 // bridgeEngine.setDialogMessages.Add(new SetDialogMessage {
187 //
188 // Entity = entity,
189 // newOption = new_child });
190
191 return new_child;
192 186 }
193 187 }
194 188 }
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