Description:
Delete vestigal dialog code.
Commit status:
[Not Reviewed]
References:
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r410:de5d16ab2c12 -

@@ -84,15 +84,12
84 public ImageMap imageMap;
84 public ImageMap imageMap;
85
85
86 public bool show_another_window;
86 public bool show_another_window;
87 private bool showInitial;
88
87
89 public Story Story;
88 public Story Story;
90
89
91 //buggy
90 //buggy
92 private static bool enableCulling = false;
91 private static bool enableCulling = false;
93
92
94 private Node<DialogOption> currentNode;
95 private Queue<Node<DialogOption>> remainingDialog;
96 private List<NewsItem> newsItems;
93 private List<NewsItem> newsItems;
97
94
98
95
@@ -159,7 +156,6
159 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30f, 16.66667f*1 });
156 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30f, 16.66667f*1 });
160
157
161
158
162 showInitial = true;
163 showBudget = false;
159 showBudget = false;
164 showForest = false;
160 showForest = false;
165 showNews = false;
161 showNews = false;
@@ -170,7 +166,6
170
166
171 Content.RootDirectory = "Content";
167 Content.RootDirectory = "Content";
172
168
173 currentNode = DialogTrees.introTree;
174
169
175 }
170 }
176
171
@@ -360,8 +355,6
360 }
355 }
361 this.simulation.LoadContent(this.newsItems, this.grammar);
356 this.simulation.LoadContent(this.newsItems, this.grammar);
362
357
363 this.remainingDialog = new Queue<Node<DialogOption>>();
364
365 this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0);
358 this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0);
366
359
367 Logging.Success("Content loaded.");
360 Logging.Success("Content loaded.");
@@ -506,12 +499,6
506 }
499 }
507
500
508
501
509 if (!this.showInitial && this.remainingDialog.Count > 0)
510 {
511 this.currentNode = this.remainingDialog.Dequeue();
512 this.showInitial = true;
513 }
514
515 this.original_point = Vector2.Transform(new Vector2(mouseCur.X, mouseCur.Y), Matrix.Invert(camera.get_transformation(GraphicsDevice)));
502 this.original_point = Vector2.Transform(new Vector2(mouseCur.X, mouseCur.Y), Matrix.Invert(camera.get_transformation(GraphicsDevice)));
516
503
517 //int gridx = (int)((this.original_point.X-baseOffsetX) / Tile.TileStepX);
504 //int gridx = (int)((this.original_point.X-baseOffsetX) / Tile.TileStepX);
@@ -837,11 +824,6
837 batch.End();
824 batch.End();
838
825
839 #region window
826 #region window
840 if (this.currentNode != null)
841 {
842 // this.currentNode = DialogInterface.RenderDialog(ref this.showInitial,
843 // ref this.simulation.paused, debugWindow.monoFont, this.currentNode);
844 }
845
827
846 if (this.showForest)
828 if (this.showForest)
847 {
829 {
@@ -980,8 +962,4
980 this.gdm.ApplyChanges();
962 this.gdm.ApplyChanges();
981 }
963 }
982
964
983 public void enqueueDialog(Node<DialogOption> tree)
984 {
985 this.remainingDialog.Enqueue(tree);
986 }
987 }
965 }
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