Description:
Delete vestigal dialog code.
Commit status:
[Not Reviewed]
References:
Comments:
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r410:de5d16ab2c12 -

@@ -84,15 +84,12
84 84 public ImageMap imageMap;
85 85
86 86 public bool show_another_window;
87 private bool showInitial;
88 87
89 88 public Story Story;
90 89
91 90 //buggy
92 91 private static bool enableCulling = false;
93 92
94 private Node<DialogOption> currentNode;
95 private Queue<Node<DialogOption>> remainingDialog;
96 93 private List<NewsItem> newsItems;
97 94
98 95
@@ -159,7 +156,6
159 156 this.simulation = new Simulation(this.squaresAcross, this.squaresDown, new float[] {16.66667f*240, 16.66667f*120, 16.66667f*60, 16.66667f*30f, 16.66667f*1 });
160 157
161 158
162 showInitial = true;
163 159 showBudget = false;
164 160 showForest = false;
165 161 showNews = false;
@@ -170,7 +166,6
170 166
171 167 Content.RootDirectory = "Content";
172 168
173 currentNode = DialogTrees.introTree;
174 169
175 170 }
176 171
@@ -360,8 +355,6
360 355 }
361 356 this.simulation.LoadContent(this.newsItems, this.grammar);
362 357
363 this.remainingDialog = new Queue<Node<DialogOption>>();
364
365 358 this.budgetWindow = new BudgetWindow(new Budget { }, this.monoFont, 0, 0);
366 359
367 360 Logging.Success("Content loaded.");
@@ -506,12 +499,6
506 499 }
507 500
508 501
509 if (!this.showInitial && this.remainingDialog.Count > 0)
510 {
511 this.currentNode = this.remainingDialog.Dequeue();
512 this.showInitial = true;
513 }
514
515 502 this.original_point = Vector2.Transform(new Vector2(mouseCur.X, mouseCur.Y), Matrix.Invert(camera.get_transformation(GraphicsDevice)));
516 503
517 504 //int gridx = (int)((this.original_point.X-baseOffsetX) / Tile.TileStepX);
@@ -837,11 +824,6
837 824 batch.End();
838 825
839 826 #region window
840 if (this.currentNode != null)
841 {
842 // this.currentNode = DialogInterface.RenderDialog(ref this.showInitial,
843 // ref this.simulation.paused, debugWindow.monoFont, this.currentNode);
844 }
845 827
846 828 if (this.showForest)
847 829 {
@@ -980,8 +962,4
980 962 this.gdm.ApplyChanges();
981 963 }
982 964
983 public void enqueueDialog(Node<DialogOption> tree)
984 {
985 this.remainingDialog.Enqueue(tree);
986 }
987 965 }
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