Description:
Add updateTime fully.
Commit status:
[Not Reviewed]
References:
Comments:
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r50:f7905697af6a -

@@ -20,7 +20,7
20 public Vector2 mouseGrid;
20 public Vector2 mouseGrid;
21 public Boolean hasTree;
21 public Boolean hasTree;
22 public int tilesDrawn;
22 public int tilesDrawn;
23 internal object updateTime;
23 public TimeSpan updateTime;
24 }
24 }
25
25
26 public class DebugWindow
26 public class DebugWindow
@@ -118,6 +118,7
118 ImGui.Begin("Debug", ref show);
118 ImGui.Begin("Debug", ref show);
119 ImGui.Text(string.Format("fps: {0:F3}", debugInfo.fps));
119 ImGui.Text(string.Format("fps: {0:F3}", debugInfo.fps));
120 ImGui.Text(string.Format("Draw Time: {0:F3}", debugInfo.drawTime.TotalMilliseconds.ToString()));
120 ImGui.Text(string.Format("Draw Time: {0:F3}", debugInfo.drawTime.TotalMilliseconds.ToString()));
121 ImGui.Text(string.Format("Update Time: {0:F3}", debugInfo.updateTime.TotalMilliseconds.ToString()));
121 ImGui.Text(string.Format("Tiles Drawn: {0:F}", debugInfo.tilesDrawn));
122 ImGui.Text(string.Format("Tiles Drawn: {0:F}", debugInfo.tilesDrawn));
122
123
123
124
@@ -268,6 +268,9
268 protected override void Update(GameTime gameTime)
268 protected override void Update(GameTime gameTime)
269 {
269 {
270
270
271 Stopwatch stopWatch = new Stopwatch();
272 stopWatch.Start();
273
271 float volume = 1.0f;
274 float volume = 1.0f;
272 float pitch = 0.0f;
275 float pitch = 0.0f;
273 float pan = 0.0f;
276 float pan = 0.0f;
@@ -419,6 +422,9
419
422
420 this.keyboardPrev = keyboardCur;
423 this.keyboardPrev = keyboardCur;
421
424
425 stopWatch.Stop();
426 this.updateTime = stopWatch.Elapsed;
427
422 base.Update(gameTime);
428 base.Update(gameTime);
423
429
424 }
430 }
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